Games / Gamification

Er dreht Musicvideos, Werbung und gestaltet New Media Projekte, bei denen er zudem als Projetmanager tätig ist. Aus seiner Zuneigung zu digitalen Effekten im Filmbereich ist eine Liebe zur Digitalen Gestaltung gewachsen, die über die Jahre in einer Vielzahl von Projekten gemündet ist.

The early days of iOS Apps

When we started the app development in 2010, there were no multi-platform engines like Unity and Unreal. So everything was programmed in Objective C. During the first years the app was only available for the iPad, later it was adapted for the iPhone and finally reprogrammed for Android.

The intuitive UI and the fact that we were able to help with a real family problem with the app was only recognized as success factors some time later: The app turns sleeping as a ritual into a fun routine that children love.

The early days of iOS Apps

When we started the app development in 2010, there were no multi-platform engines like Unity and Unreal. So everything was programmed in Objective C. During the first years the app was only available for the iPad, later it was adapted for the iPhone and finally reprogrammed for Android.

The intuitive UI and the fact that we were able to help with a real family problem with the app was only recognized as success factors some time later: The app turns sleeping as a ritual into a fun routine that children love.

The early days of iOS Apps

When we started the app development in 2010, there were no multi-platform engines like Unity and Unreal. So everything was programmed in Objective C. During the first years the app was only available for the iPad, later it was adapted for the iPhone and finally reprogrammed for Android.

The intuitive UI and the fact that we were able to help with a real family problem with the app was only recognized as success factors some time later: The app turns sleeping as a ritual into a fun routine that children love.